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Books published by Charles River Media

The Cinema 4D 9/9.1 Handbook (Graphics Series) by Adam Watkins, Anson Call
Secrets of the Game Business (Game Development)
Game Art: Creation, Direction, and Careers (Game Development) by Riccard Linde, RICCARD LINDE
Linux Network Security (Administrator's Advantage Series) by Peter Smith, Peter G. Smith
Introduction to Game Development
ShaderX3: Advanced Rendering with DirectX and OpenGL (Shaderx Series)
Open Source for Windows Administrators (Administrator's Advantage Series) (Administrator's Advantage Series)
Mathematics and Physics for Programmers
Learning Java Through Applications: A Graphical Approach by Duane Jarc, DUANE J. JARC
Computer Forensics: Computer Crime Scene Investigation by John Vacca, John R. Vacca
Computer Evidence: Collection and Preservation published June 2009
Basic Game Design & Creation for Fun & Learning (Game Development Series) published February 2006
Cryptographic Libraries for Developers (Programming Series) by Diana Kelley, Ed Moyle published December 2005
Using Open Source Web Software with Windows (Internet Series) published December 2005
Crystal Reports XI for Developers published November 2005
Storytelling Through Animation (Graphics/Filmmaking) published June 2005
The Software Vulnerability Guide (Programming Series) (Programming Series) by Herbert Thompson, Scott Chase, Scott G. Chase published June 2005
Photoshop Trickery and Fx (Graphics Series) published March 2005
Cross-Platform Game Programming (Game Development) by Goodwin, STEVEN GOODWIN published March 2005
GNU/Linux Application Programming published February 2005
Real-Time Cinematography for Games (Game Development Series) published January 2005
Digital Signal Processing Fundamentals (Electrical and Computer Engineering Series) published December 2004
Game Level Design (Game Development Series) published December 2004
Programming a Multiplayer FPS in DirectX published December 2004
Patterns in Game Design (Game Development Series) by Staffan Bjork, Jussi Holopainen published December 2004
Integrating Agile Development in the Real World published December 2004
Professional Web Design: Techniques and Templates (Internet Series) by Clint Eccher, Eric Hunley, Erik Simmons, ERIK D. SIMMONS published November 2004
Mathematics for 3D Game Programming & Computer Graphics published December 2001
Intranet Security by John R. Vacca, Janet Butler published July 1997
Electronic commerce: On-line ordering and digital money published November 1995
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