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The Virtual Bookcase : Shelf Computer history/fun

Books about the history of computing or about the current state in a serious or humoristic way.

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FROM THE FOREWORD BY STEVE WOZNIAK "The Apple ][ was really the computer designed from the ground up that would kick off personal computing on a large scale. But the Apple I took the biggest step of all. Some very simple concepts are very hard to do the first time. This computer told the world that small computers should never again come with geeky front panels, but rather with human keyboards, ready to type on." 1. BUILD ITWhat's a little dried blood on the breadboard? A small price to pay for having some fun with multimeters, logic probes, wire-wrap tools, soldering irons, TTL chips, circuit boards, chip pullers, and straighteners. 2. PROGRAM ITTough guys don't code with Visual Studios and Object Libraries. They program their hardware the... Rest of this review on the detail page
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Reviews (1) and details of Apple I Replica Creation: Back To The Garage

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Boy meets dot-com, boy falls for dot-com, boy flees dot-com in horror. So goes one of the most perversely hilarious love stories you will ever read, one that blends tech culture, hero worship, cat litter, Albanian economics, venture capitalism, and free bagels into a surreal cocktail of delusion. In 1998, when Amazon.com went to temp agencies to recruit people, they gave them a simple directive: send us your freaks. Mike Daisey -- slacker, onetime aesthetics major, dilettante -- seemed perfect for the job. His ascension from lowly temp to customer service representative to business development hustler over the course of twenty-one dog years is the stuff of both dreams and nightmares. With lunatic precision, Daisey describes the lightless cu... Rest of this review on the detail page
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Reviews (1) and details of 21 Dog Years : Doing Time @ Amazon.com

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While there have been several histories of the personal computer, well-known technology writer John Markoff has created the first ever to spotlight the unique political and cultural forces that gave rise to this revolutionary technology. Focusing on the period of 1962 through 1975 in the San Francisco Bay Area, where a heady mix of tech industries, radicalism, and readily available drugs flourished, What the Dormouse Said tells the story of the birth of the personal computer through the people, politics, and protest that defined its unique era. Based on interviews with all the major surviving players, Markoff vividly captures the lives and times of those who laid the groundwork for the PC revolution, introducing the reader to such colorful ... Rest of this review on the detail page
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Reviews (1) and details of What the Dormouse Said: How the 60s Counterculture Shaped the Personal Computer
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This book tries to be 'The Ultimate Guide to Geek Culture' (as the subtitle says) but for me it fails at being ultimate. I miss things in it, and it seems to have a strong bias towards America. The book documents the history of geekdom, from 335 BC to 2003. Items are categorised under 'geek food', 'geek cars', 'geek tv', 'geek sci-fi', 'geek science + technology', 'geek comics', 'geek robots', 'geek movies', 'geek fashion', 'geek pop', 'geek gadgets', 'geek computers', 'geek hackers', 'geek games', 'geek miscellaneous', 'geek internet' and 'geek cyberpunk'. Short (hey, the Nintendo generation can read this) bits about each subject try to recall interesting bits. There are also opinions on the quality of movies, books and such, which ... Rest of this review on the detail page
(Review by Koos van den Hout)
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Reviews (2) and details of Geek Chic: The Ultimate Guide to Geek Culture

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Before the term hacking became associated with computers, MIT undergraduates used it to describe any activity that took their minds off studying, suggested an unusual solution to a technical problem, or generally fostered nondestructive mischief. The MIT hacking culture has given us such treasures as police cars and cows on the Great Dome, a disappearing door to the President's office, and the commencement game of "Al Gore Buzzword Bingo." Hacks can be technical, physical, virtual, or verbal. Often the underlying motivation is to conquer the inaccessible and make possible the improbable. Hacks can express dissatisfaction with local culture or with administrative decisions, but mostly they are remarkably good-spirited. They are also by defin... Rest of this review on the detail page
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Reviews (1) and details of Nightwork : A History of Hacks and Pranks at MIT
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