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The Virtual Bookcase : Shelf Computer programming

Computer programming, languages, techniques.

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As part one is an introduction to security and vulnerabilities, chapter one is what would normally be the introduction or preface to the book. The content is surprisingly vague about the intention of, and audience for, the text. A few security and network topics make up chapter two. Miscellaneous security utilities are listed in chapter three. Part two looks at system level attacks. Chapter four examines some issues with access control and privilege. Password strength is the topic of chapter five, but a lot of space is devoted to code for a cracking program. Scripts, and some of the ways they can be used maliciously, are mentioned in chapter six. Chapter seven examines some of the ways that the use of dynamic link libraries can aff... Rest of this review on the detail page
(Review by Rob Slade)
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Reviews (2) and details of The Software Vulnerability Guide (Programming Series) (Programming Series)

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Based on the curriculum guidelines of the IGDA, Introduction to Game Development is the first book to survey all aspects of the theory and practice of game development and design. The book, which might be used as a textbook for an introductory course, or for newcomers to the game development arena, is divided into several independent parts, including game programming, game production/design, and the business of game development. Selected topics include discussions of basic programming in C++ and Java™, visual design, culture and society, mathematics, physics, artificial intelligence, business, level design, game genre, sound, and many more. The accompanying CD-ROM covers tutorials, animations, images, demos, source code, and Microsoft ... Rest of this review on the detail page
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Have your software projects been suffering from the age-old development problems of slipped schedules and ballooning budgets? Has your development organization experienced a variety of failed and canceled projects? If so, you may benefit from infusing some agility into your development process. Agile development breaks with a 40-year tradition of applying ever more structure and formalization to the design and development of software by advocating a return to the basic principles of satisfied customers, working software, and the willingness to accept and respond to change. As the popularity of agile development has grown, IT professionals have begun to struggle with ways to integrate agile practices and processes into traditional project en... Rest of this review on the detail page
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Reviews (1) and details of Integrating Agile Development in the Real World

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Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming. All of the articles evolved from the work and experiences of industry pros, and all of the sections were edited by shader programming experts. With the rapid advances in DirectX, OpenGL, and graphics cards, vertex and pixel shaders are becoming more widely used in high-end graphics and game development. The challenges of mastering these techniques can be daunting for new programmers, but with this comprehensive collection of ready-to-use techniques, they’ll get up to speed quickly. And for the more experi... Rest of this review on the detail page
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Reviews (1) and details of ShaderX3: Advanced Rendering with DirectX and OpenGL (Shaderx Series)

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Learning Java Through Applications emphasizes Java’s graphical capabilities and the ability to create graphical user interfaces. The book uses 15 complete Java programs in order of increasing complexity, including geometric patterns, games, puzzles, number theory problems, and cryptography, to teach students the Java programming language and concepts. New features of Java 5.0 are covered in detail, including enumerated types, "for-each" statements, generics, autoboxing, and static imports. Each chapter contains a capstone program that involves graphics and illustrates the language features introduced in that chapter. The specifications for the program are discussed first, followed by the code and its explanatory text emphasizing the pr... Rest of this review on the detail page
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Reviews (1) and details of Learning Java Through Applications: A Graphical Approach
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