The Virtual Bookcase : Shelf Computer programming
Computer programming, languages, techniques.
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Book descriptionCheck out the table of contents and see why it made my mouth water. If you are a Perl fan, you will enjoy this. Highly recommended. — Anthony Lawrence, http://aplawrence.com Randal Schwartz's Perls of Wisdom is a collection of more than 70 columns from popular and prolific Perl columnist Randal Schwartz. These insightful pieces cover everything from Perl basics to how to decompose XML using an HTML parser. Schwartzs unique writing style and (sometimes) truly twisted use of Perl makes for exciting reading for those who want to enhance their Perl skills.
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Book descriptionCross-Platform Game Programming addresses cross-platform programming issues by teaching programmers practical cross-platform development strategies for writing the same game, using the same code for several platforms simultaneously (PS2, XBox, PC, and GameCube, etc.). The book begins by explaining the ten basic tenets for development such as commonality and abstraction. It explains why standard libraries are not standard enough, and covers the nuances between compilers, debuggers, and operating systems. Throughout the book, how-to guidelines are provided for using the same code to handle different hardware specifications without change for ported games, or those being built to be cross platform from the ground up. It helps senior and lead p...
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Book description* This concise and practical book shows where code vulnerabilities lie-without delving into the specifics of each system architecture, programming or scripting language, or application-and how best to fix them * Based on real-world situations taken from the author's experiences of tracking coding mistakes at major financial institutions * Covers SQL injection attacks, cross-site scripting, data manipulation in order to bypass authorization, and other attacks that work because of missing pieces of code * Shows developers how to change their mindset from Web site construction to Web site destruction in order to find dangerous code
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Book descriptionMany programmers frequently have limited backgrounds in the mathematics and physics needed for game development or other complex applications. Sooner or later, all programmers run into coding issues that will require an understanding of mathematics or physics concepts like collision detection, 3D vectors, transformations, game theory, or basic calculus. This book provides a simple but thorough grounding in the mathematics and physics topics that programmers need to write these algorithms and programs, using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercise sets follow each chapter for additional practice of the techniques. The CD-ROM provides simulations of the mathematic...
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