The Virtual Bookcase : Shelf Computer programming
Computer programming, languages, techniques.
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Book descriptionThe wide range of applications available in GNU/Linux includes not only pure applications, but also tools and utilities for the GNU/Linux environment. GNU/Linux Application Programming takes a holistic approach to teaching developers the ins-and-outs of GNU/Linux programming using APIs, tools, communication, and scripting. Covering a variety of topics related to GNU/Linux application programming, the book is split into six parts: The GNU/Linux Operating System, GNU Tools, Application Development, Advanced Topics (including communication and synchronization and distributed computing), Debugging GNU/Linux Applications, and Scripting. The book introduces programmers to the environment from the lowest layers (kernel, device drivers, modules) to...
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Book descriptionLearn to produce quality software on time and within budget! It has long been accepted in the software industry that projects will be late, over budget, and lacking in agreed upon features due to technical or time limitations. As more companies become involved with the development and deployment of large-scale software projects, it is necessary to define ways to ensure that quality products are produced. Corporate Software Project Management focuses on the three main areas for efficient software development: management, quality, and client relations. It provides a series of globally applicable methods that can enhance productivity and reduce costs within software teams, without sacrificing quality. In addition to the management aspects, the...
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Book descriptionTodays game audiences expect Hollywood-quality cinematography. But to produce this quality in games, programmers need to understand the traditional film principles of lighting, camera positioning, and motion. Unlike movies, games provide non-linear, interactive storytelling, so to use film and T.V. techniques effectively, the techniques need to be modified for games. Real-Time Cinematography for Games provides this translation by teaching programmers and artists how to incorporate tried-and-true filmmaking techniques into their games. Beginning with an overview of filmmaking and cinematography basics, the book teaches how to tell a compelling story using camera placement based on character and environment. It explains how to handle a ...
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Book description"....its nice to see a level design book that treats design as more than just theory...this book really gets down to how to do things right." Christian Bradley Game Art and Design, Art Institute of San Diego As a level designer in the game industry you can determine exactly what the player sees, hears, and feels in the game. The reward of seeing your game on a store shelf or hearing people talk about one of your levels is an incredibly fulfilling experience. If this is a path you want to take, Game Level Design will show you the way.This book is about the fundamentals of level design: it teaches you common procedures for designing, drafting, and creating interactive environments for games. It explains what level design is, where...
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Book descriptionGame Art: Creation, Direction, and Careers explores what game art is all about, what types of jobs are available, and what skills are needed. This 4-color book teaches 3D artists and modelers how to adapt their skills to the needs of the game industry and then delves into the hands-on details of how to create fantastic game art. Based on the experiences of a game art director, this book provides a complete reference to all the techniques, tools, and skills needed especially for aspiring game artists, 3D art students, and those new to the game art team. The book walks artists through the process that an art director takes when planning and implementing the art direction of a game. It teaches the techniques required to create stunning art tha...
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