The Virtual Bookcase : Shelf Computer programming
Computer programming, languages, techniques.
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Book descriptionIf you have experience with C++ and DirectX and have always wanted to program your own game, this is the book for you. Programming a Multiplayer FPS in DirectX takes you from the basic game design to a fully functioning game! All of the source code, assets, and tools are included-you just work through the tutorial-based chapters and watch the game come to life as you develop it. And as new features are added, you can begin playing with them to see them in action. Following a typical game development process, the book is separated into two distinct parts: Part One focuses on the design and development of the game engine, and Part Two concentrates on putting the game together using the engine. The theory has been kept to a minimum, so t...
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Book descriptionThis book covers the theory behind version control and how it can help developers become more efficient, work better as a team, and keep on top of software complexity. All projects need version control: it's the lifeblood of any project's infrastructure, yet half of all project teams in the U.S. don't use any version control at all. Many others don't use it well, and end up experiencing time-consuming problems. Version Control, done well, is your "undo" button for the project: nothing is final, and mistakes are easily rolled back. This book describes Subversion, the latest and hottest Open Source version control system, using a recipe-based approach that will get you up and running quickly--and correctly. Learn how to use Subversion the rig...
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Book descriptionThis practical reference guides programmers developing Linux applications or porting applications from other platforms. Linux is fundamentally similar to Unix-so, much of the book covers ground familiar to Unix programmers-but this book consistently addresses topics from a Linux point of view. The aim throughout is to provide the detailed information you need to take full advantage of Linux. If you are already a proficient Unix programmer, this book will greatly facilitate your transition to Linux. You will also find helpful discussions of some tricky Unix topics, such as process and session groups, job control, and tty handling. If you are a C programmer, but know neither Unix nor Linux, reading this book in its entirety and working with i...
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Book descriptionFrom newspapers to NASA, Mac users around the world use AppleScript to automate their daily computing routines. Famed for its similarity to English and its ease of integration with other programs, AppleScript is the perfect programming language for time-squeezed Mac fans. As beginners quickly realize, however, AppleScript has one major shortcoming: it comes without a manual. No more. You don't need a degree in computer science, a fancy system administrator title, or even a pocket protector and pair of nerdy glasses to learn the Mac's most popular scripting language; you just need the proper guide at your side. AppleScript: The Missing Manual is that guide. Brilliantly compiled by author Adam Goldstein, AppleScript: The Missing Manual is bri...
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Book descriptionA Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. The book's unique approach of providing a highly visual storyboard approach combined with a narrative on the art and practice of designing for fun is sure to be a hit with game and interactive designers, At first glance A Theory of Fun for Game Design is a book that will truly inspire and challenge game designers to think in new was; however, its universal message will influence designers from all walks of ...
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