The Virtual Bookcase : Shelf Computer programming
Computer programming, languages, techniques.
Shelf parts : First Previous Next Last
Book descriptionImagine a world without eBay...unthinkable! How would you get that Farrah Fawcett poster, retired Beanie Baby, or first-edition pet rock? Handling over a gazillion (OK, we exaggerate--it's actually only 1 billion) page views each day, server-side Java makes eBay work. Isn't it time you learned the latest (J2EE 1.4) versions of Servlets & JSPs? This book will get you way up to speed on the technology you'll know it so well, in fact, that you can pass the Sun Certified Web Component Developer (SCWCD) 1.4 exam. If that's what you want to do, that is. Maybe you don't care about the exam, but need to use Servlets & JSPs in your next project. You're working on a deadline. You're over the legal limit for caffeine. You can't waste your time wit...
Rest of this review on the detail page
I want to add the first review for this book!
Reviews (1) and details of Head First Servlets & JSP
Book descriptionSpolsky is knowledgeable, funny and free of unnecessary religious fervor. Joel on Software is a must-read. — Daniel Shefer, Slashdot contributor An entertaining oportunity to get to know one of today's most influential developer/authors. — IT Conversations' producer Doug Kaye interviews Joel Spolsky This book will challenge, encourage, upset, and entertain you. Spolsky knows his stuff, and he's got the war wounds to prove it. This book is worth the price of admission... — Tom Duff, Duffbert's Random Musings Joel Spolsky began his legendary web log, www.joelonsoftware.com, in March 2000, in order to offer insights for improving the world of programming. Spolsky based these observations on years of personal experience. The r...
Rest of this review on the detail page
I want to add the first review for this book!
Reviews (1) and details of Joel on Software: And on Diverse and Occasionally Related Matters That Will Prove of Interest to Software Developers, Designers, and Managers, and to Those Who, Whether by Good Fortune or Ill Luck, Work with Them in Some Capacity
Book description"Patterns in Game Design is that rare sort of book on game design: a useful one. Readers will find their understanding of games, and designers their toolbox, expanded by exposure to a wide variety of game design techniques, some of which they may not have been previously aware." Greg Costikyan Eminent game designer of Paranoia and member of the Adventure Gaming Hall of Fame Patterns in Game Design provides professional and aspiring game designers with a collection of practical design choices that are possible in all types of games. These choices, called patterns, are used to illustrate the varying types of gameplay found in games. For the purposes of this book, gameplay is defined as the structures of player interaction with the game ...
Rest of this review on the detail page
I want to add the first review for this book!
Reviews (1) and details of Patterns in Game Design (Game Development Series)
Book descriptionDigital Signal Processing (DSP), as the term suggests, is the processing of signals using digital computers. These signals might be anything transferred from an analog domain to a digital form (e.g., temperature and pressure sensors, voices over a telephone, images from a camera, or data transmittal though computers). As a result, understanding the whole spectrum of DSP technology can be a daunting task for electrical engineering professionals and students alike. Digital Signal Processing Fundamentals provides a comprehensive look at DSP by introducing the important mathematical processes and then providing several application-specific tutorials for practicing the techniques learned. Beginning with general theory, including Fourier Analysis...
Rest of this review on the detail page
I want to add the first review for this book!
Reviews (1) and details of Digital Signal Processing Fundamentals (Electrical and Computer Engineering Series)
Shelf parts : First Previous Next Last