The Virtual Bookcase : Shelf Computer programming
Computer programming, languages, techniques.
Shelf parts : First Previous Next Last
Review:
I am not sure whether this is an introduction to Microsoft's Visual C++, an
introduction to C++ with artificial life examples and the Visual C++
environment, or an introduction to artificial life topics with examples limited
to Visual C++. Whichever one it is, it's a lot of fun.
Clarkson makes no bones about the book's being primarily for fun, but the
material is also well-founded. As he says, you can't build your own genetics
lab simulator without learning something along the way. The chapters cover
artificial life (and an introduction to the Visual C++ environment), Conway's
game of LIFE, more Windows stuff, worms, frogs and genetics, approach/avoidance
behaviour, plant patterns, biomorphs and core wars. But you also get lessons
i...
Rest of this review on the detail page
(Review by Rob Slade)
I want to add my review for this book!
Reviews (1) and details of Windows Hothouse: Creating Artificial Life With Visual C++
Review:
A number of people who use WinSock may be completely unaware of the fact. For
those who do know about WinSock, many would simply see it through the interface
of Trumpet's TCPMAN dialer, or another of it's ilk. Few understand the reality
of the Windows Sockets API, and even those who do may not comprehend the full
range and importance of the standard. It is telling that the book does not
start with a set of common calls and sample code, but four full chapters
detailing the history and background, network layer concepts, TCP/IP
background, and mechanics of WinSock.
Quinn and Shute have produced a very useful guide and reference for
programmers. It examines the interface from both sides, so that not merely
applications developers but n...
Rest of this review on the detail page
(Review by Rob Slade)
I want to add my review for this book!
Reviews (1) and details of Windows Sockets Network Programming
Review:Continuing in the tradition of the Nutshell series, XML in a Nutshell provides a dense tutorial on its subject, as well as a useful day-to-day reference. While the reader isn't expected to have prior expertise in XML, this book is most effective as an add-on to a more introductory tutorial because of its relatively fast pace. The authors set out to systematically--and rapidly--cover the basics of XML first, namely the history of the markup language and the various languages and technologies that compose the standard. In this first section, they discuss the basics of XML markup, Document Type Definitions (DTDs), namespaces, and Unicode. From there, the authors move into "narrative-centric documents" in a section that appropriately focuses on...
Rest of this review on the detail page
(Review by amazon.com)
I want to add my review for this book!
Reviews (3) and details of XML in a Nutshell : A Desktop Quick Reference (Nutshell Handbook)
Review:
X is the platform-independent graphical interface. It may be slightly
overstating the case to say that it is the UNIX interface of choice, but X is
open, available, cheap (free?) and extensible. X programmers will be familiar
with the O'Reilly X programming series. Now it is time for a source for the
users.
The book gives some basic information about how to start, and use, X, but is
primarily a collection of software -- utilities, resources, games,
applications, and more. The CD-ROM included with the book contains source code
plus compiled versions for Sun 3 and 4, Solaris (on Sparc), RS6000, HP/UX (700
series), OSF/1 (Alpha) and DEC stations. There are clocks, calendars, desk
references, decorations, mailers, Internet clients, edi...
Rest of this review on the detail page
(Review by Rob Slade)
I want to add my review for this book!
Reviews (1) and details of X User Tools/Book and Cd-Rom
Shelf parts : First Previous Next Last