The Virtual Bookcase Reviews of 'Game Art: Creation, Direction, and Careers (Game Development)':
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Book description:
Game Art: Creation, Direction, and Careers explores what game art is all about, what types of jobs are available, and what skills are needed. This 4-color book teaches 3D artists and modelers how to adapt their skills to the needs of the game industry and then delves into the hands-on details of how to create fantastic game art. Based on the experiences of a game art director, this book provides a complete reference to all the techniques, tools, and skills needed especially for aspiring game artists, 3D art students, and those new to the game art team. The book walks artists through the process that an art director takes when planning and implementing the art direction of a game. It teaches the techniques required to create stunning art that provides peak performance and quality, including the latest techniques used for mapping objects for todays consoles. With the ideas and techniques covered, this book will help bring the work of the artist and 3D programmers together seamlessly. FEATURES * Teaches artists all the concepts needed for game art creation * Explains how to get maximum performance and quality in an art program * Covers essential topics, including diffuse texturing, low resolution modeling, UV texturing, bitmaps, layered textures, L.O.D., light maps, vertex coloring and GI lighting, game effects, Collision meshes, High GFX cards, DDS Texture Format, Displacement mapping, Animation systems, "Rag doll" and similar techniques, normal mapping, DirectX 9 and HLSL * Shows how to take art into games and provides insights to the different engine, console, and graphics card issues that affect art creation * Includes a CD-ROMwith diffuse, spectacular, displacement map, and normal mapping examples, vertexes, free normal maps, tools for Photoshop, animation and setups game specific files for 3ds max and Maya, and much more