The Virtual Bookcase Reviews of 'Terminal Games: A Cyber-Thriller':
Reviewer Rob Slade wrote:
First off, Cole Perriman is said to be the pseudonym of another writer. I
rather suspect that it is the pseudonym of at least two other writers, since
that is the easiest explanation of the rather dichotomous writing involved
here. In some places there is a very nice feel for technology, some other
passages demonstrate the usual flights of, well, fantasy.
The terminal games of the title revolve around an online service called
Insomnimania. The description of the technology fits an expansion of MUD
(multi-user domain) gaming: basically conversation between online users. The
addition of cartoon "virtual reality" is well within acceptable limits, and the
"bots" (automated response programs) are credible as well. The online
conversations are reasonably characteristic of what goes on in MUDs and IRC
(Internet Relay Chat), although all the users seem to be B1FF clones.
Everything is upper case, most of the conversation is trivial, and it is hard
to accept construction like "REEEEEEEL WURLD" as the kind of timesaving
abbreviation convention that professional businesspeople would use. I'm
pleased to see that at least one writer realizes that computer crackers and
phone phreaks do not come in the same package.
The business model for Insomnimania doesn't quite work. There is no mention of
networks: everybody is direct dial, even those (many) from across the country.
The two asocial nerds who run the place are unlikely to be the types to provide
a level of service necessary to keep such a tony (and well heeled) clientele
online. There also doesn't appear to be any reason for the business hours
shutdown of the service: this harks back to the early days of CompuServe and
the Source (remember them?) when hobbyist systems ran on the unused time of
business systems.
The psychology of the plot is a bit better. Real time chat, in whatever guise,
is extremely popular as a recreation. The denizens of Insomnimania seem to be
remarkably polite; there doesn't appear to be any flaming, spamming, or loud
activity by determinedly obnoxious newbies; but I've seen similar levels of
interaction on many different systems and technologies. The plot makes much of
an affect "pulling" users increasingly "into" the virtual world. I'm not quite
as comfortable with that. The book speaks of users "hearing" conversations
typed online: I have, myself, auditory memories of dialogues that were only
typed, but I suspect that the phenomenon has more to do with memory encoding
than personality disorder. The big surprise twist ending is a) not to hard to
figure in advance and b) a little too far out.
There is also a laughable description of a virus "zoo" in the book. Whether
the writer(s) know it or not, zoo is actually the term used to describe a
collection of sample computer viruses. A real zoo, though, is simply a pile of
disks, or a directory full of files. There is absolutely no need whatsoever to
keep viruses "alive" on running computers. In fact, a collection of obsolete
computers *couldn't* keep viruses alive, since very few of those old machines
had any viruses written for them. (Oh, and one more thing. If you do keep a
virus zoo, it isn't necessary to keep feeding the little beasts accounting
programs to keep them alive. They don't "consume" code.)
copyright Robert M. Slade, 1997
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